I am creating a lesson plan using game based strategies. Also incorporated in this plan will be some motivational strategies used to engage the coaches. There are many important components when creating a game based lesson plan that I will touch upon:
- Pacing
- Instructions
- Controls
- Knowledge
- Achievements
- Story
- Endgame
- Assessment
- Timing
- Fun and Motivation
To give a brief explanation of my Capstone project game, I would like to create a game for my coaches to teach them how to spot new skills. The gaming platform would be similar to the Kinect.
Pacing
The game will begin by randomly choosing a coach to start by spotting the first skill. The pace of the game will progress one skill at a time as each coach successfully spots the skill. The coach will not advance until they successfully spot the skill. They have unlimited chances until the first coach wins.
Instructions
The coaches will learn how to play the game by watching a brief lesson on how to spot the skill being played. The skill will be named, performed, and then spotted by the virtual coach.
Controls
In the game the coach will be controlling the student. They will need to make sure to have the correct hand and arm placement, as well as the correct stance to keep their balance while spotting the student.
Knowledge
This game could be played by anyone by is intended for coaches wanting to learn how to spot new skills. When the coaches begin this game, they should at least have a good idea what each skill is by name. I do not expect the coaches to know what every skill is and how to correctly spot each skill. By the time they are finished reaching “Head Coach” status, they should know what each skill is by name, sight, and know how to correctly spot and teach each skill.
Achievements
There are a few different achievements that can be achieved in this game. There are different skills that fall into categories that the coach will have to go through. There is a beginner level that can be achieved once the coach correctly spots all five-beginner skills. Next is the Novice level that has 7 skills to pass. The next level is Intermediate. In the intermediate level there are 10 skills to pass. Finally there is the Advanced level that can be achieved and 15 skills in this level.
The coaches will be able to practice spotting the skill three times and given pointers until they have to spot the skill for scoring.
Story
Tumbling Extreme’s Head Coach Destinee sprung her ankle during class and needs a replacement Head Coach. The coaches will compete for this spot in the game by successfully completing 4 levels and learning to spot 37 new skills.
Endgame
The ending to the game is a new Head Coach will be found and Tumbling Extreme will continue to prosper in the virtual gymnastics world. The evil character that the coaches will be fighting against during the game is the student. In gymnastics, students are unpredictable. They may chicken out or their body may give out and the coach needs to make sure to account for this.
Assessment
The built-in assessments of this game are the coach will have to progressively go through the game. They are not able to move on to the next level until they have successfully completed each skill in order for each level. This will ensure that the coach is progressing at a level that allows them to build up their coaching skills in a progression needed to move to the next skill.
Timing
There is some time that would need to put in for this game to be completed successfully. Not all skills will be able to be mastered on the first try. As stated above, the coach has three tries to spot the skill before they are scored. To speed up the game, the coach can bypass the practice spots and just score the spot right away. This would allow the coach to speed up the game if they wished.
Fun and Motivation
This game would be fun for the right crowd because they are learning to spot new skills and saving Tumbling Extreme. This game is interactive and engaging. It provides a challenge to the coach to master each skill. Employees enjoy recognition and fun. I would use this game as motivation by crowning a Head Coach every week and displaying the winner in the gym. This would give the winner bragging rights but will also encourage friendly competition to learn all of the skills. Coaches that have become Head Coach in the game are allowed to become a certified coach once they correctly spot the skill in a real life setting.